Date: 17th June 2015
WizDish is launching the ROVR VR locomotion platform
Virtual Reality innovator WizDish introduces the ROVR, a walking platform to explore virtual worlds presented by head mounted displays such as the Oculus Rift, Samsung Gear and HTC Vive.
In developing the ROVR’s intuitive technology WizDish have created a totally immersive experience in which the user develops real memories and reacts as if truly present – the real world is forgotten.
Recent sales of the ROVR have been to VR professionals exploring a variety of experiences in: S Korea, Denmark, France, Austria, UK, Turkey, India and USA. With excellent positive feedback, WizDish is now offering the ROVR for general release through their ecommerce website: www.wizdish.com
Granted a US patent in 2008 with more patents pending, the ROVR platform requires minimal effort, no harness, and stops simulation sickness. Users can walk, run, ski, and snowboard unencumbered in virtual reality (VR) for as long as the content engages them.
Why the WizDish ROVR makes business sense to professional VR developers
The ROVR increases the sense of immersion to the point of “real presence” and solves the problem of simulation sickness so that ROVR users can explore VR worlds for long periods and come away with real, lasting memories of where they have been.
Leading architects and engineering companies are using the ROVR to visualise client projects in a uniquely immersive way, helping engineers and clients to get the best out of Computer Aided Design (CAD). Clients are drawn to companies who can demonstrate how the project will be when built and allow them to walk around and engage in the experience themselves.
Experiential Marketing companies can offer real and surreal experiences limited only by the imagination of content developers. Projects that are often public events require intuitive use, quick turnaround of participants and robust technology; all these qualities are provided by the ROVR.
Professional Trainers (Fire, Police, Military) have been using VR training exercises for many years, but always limited to stationary or seated activities. Training budgets are dramatically reduced (travel, lodging, subsistence and loss of people time) by providing realistic scenarios and developing kinaesthetic (action) memories in ROVR enhanced VR training.
Richer experiences for home gamers and virtual tourists
Early adopters and professional users have driven the development of VR technology. The ROVR has been developed in such a way that it can be mass produced and as VR technology and content gains ground, applications including gaming (e.g. Minecraft, Second Life, Half-Life 2), and virtual tourism (e.g. mirror cities, Google Street View, museums) will bring ROVRs to the home user.
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Notes for Editors
WizDish is the leader in VR locomotion. We turn good VR content into an awe-inspiring experience by profoundly immersing the user through the application of intelligent and innovative movement technology.
The WizDish ROVR allows OEM and independent software artists, previously restricted by problems of simulation sickness, to seated VR activities, to explore walking and running and even skate and snowboarding, which opens the palette of experiences by orders of magnitude. This is an exciting new area to benefit from ROVR’s technology.
WizDish Ltd was established to develop a VR locomotion platform. Now at a commercial scale, WizDish’s patented technology has been successfully applied in a wide range of VR applications and markets including experiential marketing, architecture, medical rehabilitation, design engineering, gaming and virtual tourism.
The WizDish product is called the ROVR, and consists of: a ROVR locomotion platform, ROVR shoes and a VR containment frame, supplied as a kit in a box, 97cm x 97cm x 12.5cm (38” x 38” x 5”) and weighing 15kg (33lbs).
See www.wizdish.com for more information.
Media enquiries to:
Julian Williams (CEO) 07757 353612 or firstname.lastname@example.org
Charles King (CTO) 07905 293310 or email@example.com
How the WizDish ROVR works
A ROVR consists of a dished platform with an engineered surface which in combination with specially developed shoes allows effortless sliding motion of the feet within the dish. Sliding feet motion is simple to learn and readily becomes an autonomous action just as familiar and natural as walking is to most people.
The ROVR platform contains sensor technology that links with computer devices through the microphone input, so requires no power supply, to drive motion in VR software proportional to leg movement. A Windows shim program, simple to install and run, supplied with each kit, provides the ability to use the ROVR with any WASD key, mouse or joystick driven First-Person games.