Virtual Reality innovator Wizdish introduces the ROVR, a walking platform to explore virtual worlds presented by head mounted displays such as the Oculus Rift, Samsung Gear and HTC Vive.
In developing the ROVR’s intuitive technology Wizdish have created a totally immersive experience in which the user develops real memories and reacts as if truly present – the real world is forgotten.
Recent sales and deliveries of the ROVR have been to VR professionals exploring a variety of experiences in: South Korea, Denmark, France, Austria, UK, Turkey, India and USA. With excellent positive feedback, Wizdish is now offering the ROVR for general release through their ecommerce website: www.wizdish.com
Julian Williams CEO of Wizdish comments: “It was thought, even by us, that walking in VR required complex mechanics to feel real, but we have shown this isn’t the case. Moving on the ROVR quickly becomes as natural as walking, and the feedback from more than 10,000 people who have used the Wizdish ROVR has shown we are right”.
Granted a US patent in 2008 with more patents pending, the ROVR platform requires minimal effort, no harness, and stops simulation sickness. Users can walk, run, ski, and snowboard unencumbered in virtual reality (VR) for as long as the content engages them.
Why the Wizdish ROVR makes business sense to professional VR developers
Wizdish ROVRs have been used for deeply immersive VR experiences at VR technology events and public arenas, with Nissan at the Paris Motor Show https://vimeo.com/118226342, and with Dominator Yachts at the Dusseldorf Boat Show https://vimeo.com/119866573.
The ROVR increases the sense of immersion to the point of “real presence” and solves the problem of simulation sickness so that ROVR users can explore VR worlds for long periods and come away with real, lasting memories of where they have been.
Leading architects and engineering companies are using the ROVR to visualise client projects in a uniquely immersive way, helping engineers and clients to get the best out of Computer Aided Design (CAD). Clients are drawn to companies who can demonstrate how the project will be when built and allow them to walk around and engage in the experience themselves.
Experiential Marketing companies can offer real and surreal experiences limited only by the imagination of content developers. Projects that are often public events require intuitive use, quick turnaround of participants and robust technology; all these qualities are provided by the ROVR.
Professional Trainers (Fire, Police, Military) have been using VR training exercises for many years, but always limited to stationary or seated activities. Training budgets are dramatically reduced (travel, lodging, subsistence and loss of people time) by providing realistic scenarios and developing kinaesthetic (action) memories in ROVR enhanced VR training.
Richer experiences for home gamers and virtual tourists
Early adopters and professional users have driven the development of VR technology. The ROVR has been developed in such a way that it can be mass produced and as VR technology and content gains ground, applications including gaming (e.g. Minecraft, Second Life, Half-Life 2), and virtual tourism (e.g. mirror cities, Google Street View, museums) will bring ROVRs to the home user.
-- ENDS --