This page allows you to download documentation and files useful for operating the Wizdish ROVR VR locomotion platform
This is a link to the beta-version of our Steam VR interface. This allows any VR game on the Steam game platform to have the ROVR as an additional input device alongside hand controllers. This means any VR game that works with the HTC Vive or Oculus Rift wired headsets and runs in Steam can have a ROVR providing forward motion within the game.
If you're not coding the ROVR input directly into the program (e.g. via Unity or Unreal) then this Wiz_Mic.exe shim file converts motion on the Wizdish ROVR to 'w'/forward key input to the PC. Run this in the background before starting the main game and you'll be able to use the ROVR straight away with any game that takes a WASD direction input.
These assembly and set up instructions for the Wizdish ROVR1 have been put together with as many pictures and as few words as possible. Ikea does the same thing pretty successfully. We hope our instructions are at least as clear. If not, please tell us and we'll fix them for the next time.
The ROVR is designed to be super-slippery. This means you need to take care using it as the containment frame can only do so much to protect you when you are fully immersed in a game. These Wizdish ROVR Health and Safety Warnings are important to read just to check you know what you are doing before you start using it.
This is the ROVR Lube Material Safety Data Sheet. The ROVR Lube comes in a small spray bottle to help lubricate the surface of the dish. This sheet is one for those of you who love reading instruction manuals ...... as well as playing in VR obviously.
Watch this one minute video and download the 46Kb Unity package to simplify adding the ROVR's microphone input into your Unity project so you can create a simple ROVR controlled VR FPS game
Download RigidbodyFirstPersonController.cs which goes in folder:
OVRPlayerController.cs script for use with the Oculus Unity plugin.
This files contains the microphone input code and replaces the existing \Assets\OVR\Scripts\Util\OVRPlayerController.cs file
The whole sample project will be found here with the longer version of the video showing how to build it from scratch below