ROVR Specification
ROVR Specification
The ROVR2 VR treadmill is the "mouse" for VR worlds
ROVR2 - stainless steel frame and high sided platform - clever engineering and neuroscience
Our prototype ROVR version 2 has arrived and we've kept the same core features:
Hop on - hop off
Collapsible for easy shipping and storage
Lightweight
Affordable
Easy and intuitive to use for people of 7 yrs to 80+ yrs of age
Visually appealing - something fitting for office, boardroom, VR arcade, gym, training area, or the home.
Looking to integrate ROVRs into your games go to our Unity3d project, bottom of our downloads page
If your PC/laptop had no mouse / trackpad it'd be a pain wouldn't it?
Navigating VR worlds has a similar problem and it hampers story-lines and software tricks break presence – the end result is poor VR with little clamour for sequels and headsets sit on shelves.
VR should be more like Holodeck than the Matrix and the ROVR allows this, solving the visual / vestibular cause of sim-sickness and removes software constraints on accelerations, proximity and space.
ROVR2 VR treadmill available to order from our website shop, comprising:
ROVR Platform – Stainless steel VR containment frame – ROVR Shoes
Applications
Healthcare, Exercise, Rehabilitation
Orientation training
Experiential Marketing
Nuclear Safety Training
Gaming for fun, Serious gaming
Architectural Visulisation
Education, Open-world exploration
Overcoming phobias, Pain relief
Many more too numerous to mention
Advantages
Solves sim-sickness - no content constraints
Saves time in content development
Story-lines can be followed with no restrictions
Real presence readily achieved
Safely navigate VR open worlds
25kg and packs to 1m x 1m x 12cm in <5 mins
Hop-on / hop-off for all ages and abilities
ROVR kick-on overshoes available for public and client events
No SDK - Unity3d, UE4 and most other engines easily coded